./plugged-in
Audio
Music is made using TidalCycles, here’s the code:
There’s 3 drum voices: kick, clap and closed hats.
Then there’s a wind sample doing that ticking sound, some rave stabs and a simple bass.
Visuals
And here’s the Hydra code.
It uses OSC to receive events from SuperDirt.
Images are GIFs found online.
Each element in the visual reacts to an audio element.
The shape in the middle grows an extra side at every tick sound and rotates at every stab.
Images on the background instead get swapped and zoomed based on the kicks count.